https://krita.org/item/krita-3-0-released/
Today the Krita team releases Krita 3.0, the Animation Release. Wrapping up a year of work, this is a really big release: animation support integrated into Krita’s core, Instant Preview for better performance painting and drawing with big brushes on big canvases, ported to the latest version of the Qt platform and too many bigger and smaller new features and improvements to mention
You can now do proper frame-by-frame animation in Krita. Multiple layers, all sorts of playback speeds, onion skinning, on top of all of Krita’s existing paint tools: It’s enough to make any animator’s fingers itch!
(many of these new features were supported through last year's Kickstarter - the 2016 Kickstarter is still ongoing:
https://www.kickstarter.com/projects/kr ... escription )
Krita is a great companion to Photoline: compare the relationship between Photoshop and Corel Painter. Krita complements Photoline in those areas where it is lacking: professional digital painting tools and animation. Together they from a quite unbeatable pair. And Krita is open source, and free! I have set up Krita as an external app in Photoline for easy round-tripping.
- Animatable raster layers – Animated raster images with frames, and use the time-line docker to order them. Works in all color spaces and depths as well!
- Onion skinning – This allows you to have an overlay of the previous and next frames, an important assistant when going from rough animation to smooth animation!
- Importing image sequence – Import any set of images as an animated layer, automatically sorted by naming scheme.
- Exporting image sequence – Export the whole animation as an image sequence, for further processing in other programs.
- New dockers – timeline docker, animation docker, and animation workspace
- CSV import and export – for layered animation, for use with TV-paint, or Blender via a plugin, courtesy of Laszlo Fazekas
- Spriter scml exporter – Make the base image in Krita and then export it to this powerful cut-out animation tool for games.
- Caching for Animation playback – Proper animation playback, in all sorts of frame-rates, relative speed-ups
- Instant Preview for Big canvases! – Utilizing the power of OpenGL 3.0 you can now draw smoothly with 1000 pixel width brushes!
- Frame dropping – For slower devices, we implemented frame-dropping, so that you can always see your animation at real-time speed!